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Amazon GameLift

Enhance multiplayer experiences with dedicated cloud servers

Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. Whether you’re looking for a fully managed solution, or just the feature you need, GameLift leverages the power of Amazon Web Services to deliver optimal latency, low player wait times, and cost savings.

Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. Whether you’re looking for a fully managed solution, or just the feature you need, GameLift leverages the power of Amazon Web Services to deliver optimal latency, low player wait times, and cost savings.

Benefits

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GameLift provides dedicated, reliable game servers for seamless gameplay experiences with optimal latency while providing cost savings. Leveraging EC2 compute capacity, 22 regions, and 60 instance types, GameLift offers an elastic, global scalable service for computing.
Up to 70% Savings
Autoscale with FlexMatch to meet player demand and connect up to 200 players in a single game session on low latency server instance available.
Flexibility
GameLift caters to you, whether you want everything the service has to offer or only specific modular pieces. Use GameLift FleetIQ to provide you with just the low-cost viable Spot instances. Use GameLift FlexMatch to form matches for your players regardless of whether you run your game servers peer-to-peer, on-premises, or on cloud compute primitives.

Benefits

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GameLift provides dedicated, reliable game servers for seamless gameplay experiences with optimal latency while providing cost savings. Leveraging EC2 compute capacity, 22 regions, and 60 instance types, GameLift offers an elastic, global scalable service for computing.

Up to 70% Savings

Autoscale with FlexMatch to meet player demand and connect up to 200 players in a single game session on low latency server instance available.

Flexibility

GameLift caters to you, whether you want everything the service has to offer or only specific modular pieces. Use GameLift FleetIQ to provide you with just the low-cost viable Spot instances. Use GameLift FlexMatch to form matches for your players regardless of whether you run your game servers peer-to-peer, on-premises, or on cloud compute primitives.

Use Cases

Managed Servers
Let GameLift do the heavy-lifting of deploying and managing dedicated game servers so you can focus on developing games. GameLift reduces the burden of scaling servers with fluctuating player demand while providing low latency and low cost. The example architecture describes this process. A game session request is sent after platform and player authentication. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. A search occurs for an available fleet instance that provides the lowest latency to the player. The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. The IP address and port are returned to the game when the match is set up. The match is created and allows matchmaking results to be passed back to the game. The game has the IP address and port to contact, and a session token for the GameLift game server. The game now makes a connection to the GameLift game server assigned to the player’s match, players arrive, and fun begins for the players.
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GameLift provides the flexibility specific to your needs. You can choose to use GameLift FleetIQ to onboard server workloads to the cloud using your existing tools or software, independent of adopting any other managed GameLift features. Gradually moving live games or launching new games to the cloud with the cost savings of EC2 Spot instances possible only with GameLift FleetIQ. You can save on cost, speed time to market, and deliver a reliable player experience. The following diagram illustrates the role of GameLift FleetIQ when it is working with Amazon EC2 for game hosting. It locates the optimal available game server to host a game session that provides players an optimal gameplay experience. For game hosting, the best resources deliver the highest hosting viability at a low cost. GameLift FleetIQ enables this by allowing only optimal instances types in the Autoscaling group and placing new game sessions effectively across the group's available resources.
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Peer-to-Peer and listen servers are often viewed as a low-latent, cost-effective solution for games. However, they can create poor player experiences with host interruptions and dependencies on your players having good internet connections. GameLift customers like Ubisoft, Behaviour Interactive, and Illfonic migrated their P2P or listen server infrastructure to GameLift to achieve low cost and low latency dedicated game servers.
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Match players based on rules you define with Amazon GameLift FlexMatch. Whether you choose to build your matchmaking based on player skill, latency, or custom criteria, FlexMatch’s simple but powerful rules language makes it easy to quickly create robust player matchmaking. FlexMatch pairs the matchmaking service with a customizable rules engine. Once a match is formed, FlexMatch hands the match details to a queue of your choice. The queue searches for available hosting resources on your Amazon GameLift fleets and starts a new game session for the match.
Support Cross-Play
GameLift supports cross-platform play to connect your community and broaden your player pool of potential matches.

Use Cases

Managed Servers

Let GameLift do the heavy-lifting of deploying and managing dedicated game servers so you can focus on developing games. GameLift reduces the burden of scaling servers with fluctuating player demand while providing low latency and low cost. The example architecture describes this process. A game session request is sent after platform and player authentication. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. A search occurs for an available fleet instance that provides the lowest latency to the player. The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. The IP address and port are returned to the game when the match is set up. The match is created and allows matchmaking results to be passed back to the game. The game has the IP address and port to contact, and a session token for the GameLift game server. The game now makes a connection to the GameLift game server assigned to the player’s match, players arrive, and fun begins for the players.

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GameLift provides the flexibility specific to your needs. You can choose to use GameLift FleetIQ to onboard server workloads to the cloud using your existing tools or software, independent of adopting any other managed GameLift features. Gradually moving live games or launching new games to the cloud with the cost savings of EC2 Spot instances possible only with GameLift FleetIQ. You can save on cost, speed time to market, and deliver a reliable player experience. The following diagram illustrates the role of GameLift FleetIQ when it is working with Amazon EC2 for game hosting. It locates the optimal available game server to host a game session that provides players an optimal gameplay experience. For game hosting, the best resources deliver the highest hosting viability at a low cost. GameLift FleetIQ enables this by allowing only optimal instances types in the Autoscaling group and placing new game sessions effectively across the group's available resources.

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Peer-to-Peer and listen servers are often viewed as a low-latent, cost-effective solution for games. However, they can create poor player experiences with host interruptions and dependencies on your players having good internet connections. GameLift customers like Ubisoft, Behaviour Interactive, and Illfonic migrated their P2P or listen server infrastructure to GameLift to achieve low cost and low latency dedicated game servers.

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Match players based on rules you define with Amazon GameLift FlexMatch. Whether you choose to build your matchmaking based on player skill, latency, or custom criteria, FlexMatch’s simple but powerful rules language makes it easy to quickly create robust player matchmaking.  FlexMatch pairs the matchmaking service with a customizable rules engine. Once a match is formed, FlexMatch hands the match details to a queue of your choice. The queue searches for available hosting resources on your Amazon GameLift fleets and starts a new game session for the match.

Support Cross-Play

GameLift supports cross-platform play to connect your community and broaden your player pool of potential matches.

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Gateway

The gateway helps protect your service from denial of service load levels by providing a scalable, load-balanced service to host your services API. It also provides a mechanism to authenticate users to your services. In the Amazon Web Services cloud, the Gateway services includeAmazon API Gateway to host the API, and Amazon Cognito for authentication.

Game Services
Game services provide basic multiplayer game support, like matchmaking, session directory, player data, and player analytics. With Amazon Web Services, you can use services like Amazon Lambda that provides serverless, scalable, and flexible compute, or features in services like Amazon GameLift FlexMatch, for matchmaking.
Game Servers
Match players into game sessions and autoscale that start one, hundreds, or even thousands of instances simultaneously, without thinking about scaling with fluctuating player demand.

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Gateway

The gateway helps protect your service from denial of service load levels by providing a scalable, load-balanced service to host your services API. It also provides a mechanism to authenticate users to your services. In the Amazon Web Services cloud, the Gateway services includeAmazon API Gateway to host the API, and Amazon Cognito for authentication.

Game Services

Game services provide basic multiplayer game support, like matchmaking, session directory, player data, and player analytics. With Amazon Web Services, you can use services like Amazon Lambda that provides serverless, scalable, and flexible compute, or features in services like Amazon GameLift FlexMatch, for matchmaking.

Game Servers

Match players into game sessions and autoscale that start one, hundreds, or even thousands of instances simultaneously, without thinking about scaling with fluctuating player demand.

How to Get Started

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Dive into GameLift features like Autoscaling, FleetIQ, FlexMatch, Realtime Game Servers, and more.
Explore Amazon GameLift features
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Pay nothing or try for free while learning the fundamentals and building on Amazon Web Services.
Create a Free Account
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From development to enterprise-level programs, get the right support at the right time.
Explore support options

How to Get Started

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Dive into GameLift features like Autoscaling, FleetIQ, FlexMatch, Realtime Game Servers, and more.

Explore Amazon GameLift features

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Pay nothing or try for free while learning the fundamentals and building on Amazon Web Services.

Create a Free Account

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From development to enterprise-level programs, get the right support at the right time.

Explore support options

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不朽情缘试玩网址注册网站